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Its prequel, Xenoblade Chronicles 2: Torna - The Golden Country is set 500 years before the events of the game. Xenoblade Chronicles 2 takes place in a parallel universe, occurring simultaneously to the events of Xenoblade Chronicles. Its epilogue, Xenoblade Chronicles: Future Connected is set one year after the events of the first game. In the series's fictional chronology, Xenoblade Chronicles is the first game to take place. In Xenoblade Chronicles 2 and its prequel Torna - The Golden Country, the world of Alrest contains several titans which house many different nations. Xenoblade Chronicles X takes place on an alien planet known as Mira. Two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles while only the Bionis's shoulder in the case of its epilogue titled Future Connected. While the Xenoblade games do not share any setting directly, its universes are directly linked, except for the case of Xenoblade Chronicles X which is regarded as a spiritual successor. Įxploring large environments is a defining aspect of the series. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Both party members and enemies have a finite amount of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Manually input attacks, called "Arts", may also be performed, but in a limited fashion.
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The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius.